Simulating Dust Accumulation
Siu-chi Hsu and Tien-Tsin Wong ,
IEEE Computer Graphics & Applications, Vol. 15, No. 1, January 1995, pp. 18-22.Abstract
- This paper describes a dust modeling technique. An empirical method is used to visually simulate the effect of dust accumulation on object surfaces. The dust amount is first predicted based on the properties of the surfaces: the surface inclination and stickiness. This predicted amount is then adjusted according to some external factors: surface exposure to wind and scraping off by other objects. The calculated dust amount is finally perturbed by a noise function on rendering to give a fuzzy visual effect.
Download Paper
- Acrobat: dust.pdf (size: 238KB) Updated 30 Jan 2002
Click the Figures
Figure 5 Figure 6 Figure 7 Figure 8 Figure 9 Figure 10 Figure 11 Figure 12 Related Publications
- " The Modelling of Natural Imperfections and an Improved Space Filling Curve Halftoning Technique",
T. T. Wong,
Master Thesis, Computer Science Department, The Chinese University of Hong Kong, 1994.
- " A Geometry Dependent Texture Generation Framework for Simulating Surface Imperfections",
T. T. Wong, W. Y. Ng and P. A. Heng,
in Proceedings of the 8-th Eurographics Workshop on Rendering (Rendering Techniques'97), St. Etienne, France, June 1997, pp. 139-150.