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Abstract
We propose a novel reaction
diffusion (RD) simulator to evolve image-resembling mazes.
The evolved mazes faithfully preserve the salient interior structures in
the source images. Since it is difficult to control the generation of
desired patterns with traditional reaction diffusion, we develop our
RD-simulator using a different computational platform, cellular neural
networks. Based on the proposed simulator, we can generate the mazes
that exhibit both regular and organic look, or the mazes that range from
uniform to spatially varying appearance. Our simulator also provides
high controllability of maze appearance. Users can directly and
intuitively "paint" the desired appearance of mazes in a spatially
varying manner via a set of brushes. In addition, the evolution nature
of our method naturally generates mazes without any obvious seams even
though the image is a composite of multiple sources. We validate our
method by evolving several interesting mazes from different source
images.
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Paper
(PDF,
6.0M) |
BibTex:
@article{wan-2010-maze,
author = {Liang Wan and Xiaopei Liu and
Tien-Tsin Wong
and Chi-Sing Leung},
title = {Evolving Mazes from Images}, journal = {IEEE
Transactions on Visualization
and Computer Graphics},
month = {March/April}, year =
{2010}, volume = {16},
number = {2},
pages = {287-297}, }
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Pyramid |