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Abstract
A 3D burr puzzle is a 3D model that consists of interlocking pieces with
a single-key property. That is, when the puzzle is assembled, all the
pieces are notched except one single key component which remains mobile.
The intriguing property of the assembled burr puzzle is that it is
stable, perfectly interlocked, without glue or screws, etc. Moreover, a
burr puzzle consisting of a small number of pieces is still rather
difficult to solve since the assembly must follow certain orders while
the combinatorial complexity of the puzzle's piece arrangements is
extremely high.
In this paper, we generalize the 6-piece orthogonal burr puzzle (a knot)
to design and model burr puzzles from 3D models. Given a 3D input model,
we first interactively embed a network of knots into the 3D shape. Our
method automatically optimizes and arranges the orientation of each
knot, and modifies pieces of adjacent knots with an appropriate
connection type. Then, following the geometry of the embedded pieces,
the entire 3D model is partitioned by splitting the solid while
respecting the assembly motion of embedded pieces. The main technical
challenge is to enforce the single-key property and ensure the
assembly/disassembly remains feasible, as the puzzle pieces in a network
of knots are highly interlocked. Lastly, we also present an automated
approach to generate the visualizations of the puzzle assembly process.
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Paper
(PDF, 23.6M) |
BibTex:
@article{xin-2011-making,
author = {Shiqing Xin and Chi-Fu Lai and
Chi-Wing Fu and
Tien-Tsin Wong and Ying He and Danny Cohen-Or },
title = {Making Burr Puzzles from 3D
Models},
journal = {ACM Transactions on Graphics
(SIGGRAPH 2011 issue)},
month = {August},
year = {2011},
volume = {30},
number = {4},
pages = {97:1-97:8},
}
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