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CUHK invents two technologies for vascular intervention simulation and Manga computation
 
 Professor Simon C H Yu of the Department of Diagnostic Radiology and Organ Imaging, Faculty of Medicine, CUHK, demonstrates the 'Vascular Intervention Simulation System'.
 
 Professor Wong Tien-Tsin of the Department of Computer Science and Engineering, Faculty of Engineering, CUHK, introduces the 'omputational Manga System'.
 
 'Vascular Intervention Simulation System'
 
 'Manga Colourization': 'Manga Colourization' (right) helps avoid colour leakage (left 1-3).
 
 Coloured pictures can be turned into manga by 'Manga Screening' (right), with a much more promising result than the traditional halftone technique (middle).
 
 

The Chinese University of Hong Kong (CUHK) presented a number of technological projects at the coming International ICT Expo 2009 at the Hong Kong Convention and Exhibition Centre from 13 to 16 April. Two projects displayed for the first time are the 'Vascular Intervention Simulation System' for training doctors in vascular and interventional radiology (VIR) operations, and the 'Computational Manga System' for improving the efficiency of manga production.

'Vascular Intervention Simulation System'

Common killer diseases, such as blood vessel blockage, cerebral aneurysm and cancer, were previously great challenges for doctors. Surgery was considered the only treatment option. With the development of VIR, doctors can perform image-guided and minimally-invasive therapeutic operations by using medical imaging devices and high-technology medical equipment through tiny pin-hole punctures on patients' bodies. VIR operation has become an indispensable standard component in the modern medical arsenal and the demand in Hong Kong has increased rapidly in recent years. However, safe and effective performance of precise VIR procedures requires highly skilled doctors with specialized training. The restrictions of the traditional training mode through hands-on practice on animals and real cases call for the development of a comprehensive computerized training system in this regard.

Simulation systems for VIR training currently available in the West have been developed on the data of local clients, focusing on the treatment of diseases common in the West, and thus may not be applicable to the Asian region. Since the end of 2006, Professor Heng Pheng-Ann of the Department of Computer Science and Engineering, Faculty of Engineering, CUHK and Professor Simon C H Yu of the Department of Diagnostic Radiology and Organ Imaging, Faculty of Medicine, CUHK, have jointly developed a 'Vascular Intervention Simulation System' for treating common diseases in Asia. The system makes use of patients' data to reconstruct the 3D anatomic model of organs and vascular network, and simulate the whole VIR procedures and patients' bodily responses, including the slight resistance to the leading wires and micro-catheter, and patients' respiration and blood flow. The system can greatly enhance the effectiveness of VIR training and can also be used for education and evaluation of medical personnel.

'Computational Manga System'

Manga (Japanese comics) is popular worldwide and itself a significant creative industry. The production procedures are nevertheless highly complicated, time-consuming and labour-intensive. Coloured and black/white (b/w) mangas are usually produced separately, leading to inconsistency in styles between the two versions. Professor Wong Tien-Tsin and and Professor Heng Pheng-Ann of the Department of Computer Science and Engineering, CUHK, have been developing a 'Computational Manga System' since 2005 for efficiency and consistency enhancement, and cost reduction of manga production. It comes with two functions - 'Manga Colourization' and 'Manga Screening', enabling easy colourization and de-colourization.

'Manga Colourization'

Colourization is the most time-consuming procedure in manga production. Using the existing software to colourize regions without enclosed boundaries will result in leakage, as computers cannot identify the specific perimeter for colourization. 'Manga Colourization' can automatically identify and simulate hand-drawn hatching and printed screening patterns, and fill up different regions with the right colours quickly.

'Manga Screening'

It can mimic the way a cartoonist lays screens with different patterns to transform coloured images into b/w manga, with a much more promising result than the traditional halftone technique. The new technology help cartoonists substantially reduce their time spent on preparing the background, and focus more on the design of characters.

 

The Chinese University of Hong Kong (CUHK)
www.cse.cuhk.edu.hk/~ttwong/papers/manga/manga.html

Publish Date: 2009/4/15

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